POV-Ray : Newsgroups : povray.general : reflect_metallic equivalent : Re: reflect_metallic equivalent Server Time
4 Nov 2024 21:25:18 EST (-0500)
  Re: reflect_metallic equivalent  
From: Francois Labreque
Date: 15 Sep 2003 22:28:08
Message: <3f667538$1@news.povray.org>
Program ended abnormally on 15/09/2003 21:24, Due to a catastrophic Marc
Champagne error:
> Hello again,
> 
> This is a snipit from Rune's Brushed Metal texture
> 
>    #declare Brushed_Finish = finish {
>       ambient 0
>       diffuse 0.95
>       specular 0.96
>       roughness 0.0005
>       phong 0.43
>       phong_size 25
>       brilliance 3.15
>       reflection 0.33
>       reflect_metallic
>       metallic on
>    }
> 
> What do I do with "reflect_metallic" in v3.5
> 
> Would it be the same as: reflection { .33, .33 metallic } ?
> 

Yes.  "reflect_metallic" was a Megapov keyword, and its functionality was moved 
to the new "metallic" keyword in the reflection block in 3.5.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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