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Program ended abnormally on 15/09/2003 21:24, Due to a catastrophic Marc
Champagne error:
> Hello again,
>
> This is a snipit from Rune's Brushed Metal texture
>
> #declare Brushed_Finish = finish {
> ambient 0
> diffuse 0.95
> specular 0.96
> roughness 0.0005
> phong 0.43
> phong_size 25
> brilliance 3.15
> reflection 0.33
> reflect_metallic
> metallic on
> }
>
> What do I do with "reflect_metallic" in v3.5
>
> Would it be the same as: reflection { .33, .33 metallic } ?
>
Yes. "reflect_metallic" was a Megapov keyword, and its functionality was moved
to the new "metallic" keyword in the reflection block in 3.5.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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